Quick note: please be careful with spoilers if you have already concluded the RP for your item.
Many of you have already interacted with this story arc, but might not have known the full breadth of what was going on… until now! Dead End has long been missing a major component and that is a back story for the SIM itself. The goal of this story arc is ambitious: create a wealth of back story via role play conducted in the present time without establishing anything so concretely so as to hinder future story development. The stories are written with the additional constraint that all of the fiction must be relatable to the actual history of the region (Michigan, United States).
Although I’m planning a series of stories and preparing to cover some 200+ years of fictional history, I am committing to a minimum of four story chapters (one for each SIM).
Episode 1 introduces the entire role play by telling several different versions of Dead End’s founding. The pirate treasure items and chest looting has tie-ins and relevance to the various perspectives of the city’s origin story; lending some credibility to each story without confirming any particular version. This allows each player to cherry pick the facts their character would like and cling to the origin story that best suits them… or to mash-up what’s available and invent your own thing!
To spur further thought into the pirate loot items, the below is a consolidation of already available information along with a couple of hints. In a little while I will also be posting a spoilers thread that will explain each item and the relevance to the various origin stories.
=One version of Dead End’s founding=
=And another version=
***Below this line is IN CHARACTER KNOWLEDGE***
-Bean/Shade: General admin witchcraft, story support, and idea sounding board.
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