With one third of the year done already, I thought it’d be a great time to follow up on my new year post!
2016 So Far
The first four months of the year was primarily focused on updating back end systems and getting our new sister community, Outbreak, new features and adding a brand new sim. That work paid off and the community is doing amazing things.
I’ve also started working on and completed a number of items for DE - you’ll see those outlined below.
If you have time, stop by the new Fever sim I built and let me know what you think - it’s my latest work that includes a lot more mesh and some ideas I plan to carry through into Dead End...
Next Chapter of Dead End
Going into 2016, I had planned to focus on cleaning up and strengthening core features, including expanding the sim. While that’s still part of the plan, I ended up getting inspired to do more fun and radical things that I think you’ll all be excited for.
The following updates are scheduled for release between May to July.
Dead End City, Danger, and Dark Secrets
Every character in Dead End starts with their own story, but what’s missing for new users is a clear definition of the bigger picture - the range of themes, backdrop, and some inspiration to start with. I also want to position Dead End as the urban role-play environment where one can truly get a full range of stories - from the debauchery associated to high society down to the danger that lurk in dark alleys.
These are the things that are being wrapped up over the next few weeks:
Community Officers (COs)
We have mentors, weavers, moderators, leads, and admins today. While mentors, weavers, and moderators are pretty clear roles, the rest of the management burden falls on admins. Serving as a liaison and coordinator between group leads and admins, I’m introducing community officers (CO) who will focus on certain areas of focus in role-play and will be recruited from existing or former group leaders. We have seem some amazing ideas for improvement and we want to empower those in our community that seek to use their RP and ideas as catalysts.
We’re looking for people who are passionate with ideas in these areas:
General responsibilities include helping players and leaders navigate the different avenues offered in DE, creating long term themes or story arcs, strategy to boost interest, and serving as a point of contact for collaboration.
The responsibilities of being a mentor will now apply to all staff and we’re going to be dropping that as role; current mentors will either become Moderators or Weavers. It’s also more important than ever that we have a team of exemplary players and will be more stringent in our recruiting process.
I think it’s super important that our staff continue to take that proactive role in reaching out to new players - building a friendly community is one of the key reasons why people stick around. Personally, I think Dead End does an excellent job at this already.
It’s been a few years since I’ve worked on the hospital, and after collecting feedback recently, I’ve kicked off a number of updates:
Fire Department Updates
First responders deserve some love, too.
Police Department Updates
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