2013 Build Changes

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admin

said

Okay! it's 2013 and it's time to bring out the wrecking ball!

I've always felt it was important to review a sim's build in context to the way the community uses it ... and I think with the growing population and the prevalence mesh is taking in SL, there's opportunity to make our city more useful to our stories!

Before I get into the plans, let's look at last year ...

  • 1/2 of the Dead End sim was rebuilt
  • introduced new Asian District side of town
  • Added Dead Fall sim and built an entire extension of the city with the introduction of Uptown, Red Light district, and more cityscape deeper into the sim
  • Introduced the water dam, water plant, new bridges, docks, etc.

Upcoming changes:

  • Blend Dead Drop more into the city; bring more RP opportunities to the DD region
  • Move the Hospital/Asylum INTO Dead Drop. At the moment, it's right on the border; moving it over another 20m will help spread avatars across both regions and result in less lag for everyone!
  • Expand on our trains concept - establish a train yard and run tracks into Dead Drop
  • Introduce more city builds into Dead Drop
  • Expand bus lines to now bring people back into Dead End from outer regions

These are just what we've cooked up so far. If you have any ideas or suggestions for builds, we're open to hearing your ideas! As far as ETA, the website build gets priority ... however, I'm going to be working with Kait so we can get the in-world stuff going in parallel.

February 27, 2013 at 12:24 am
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hitomi-heron

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February 27, 2013 at 12:52 am
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admin

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February 27, 2013 at 2:42 am
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admin

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February 27, 2013 at 2:54 am
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admin

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February 27, 2013 at 3:15 am
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Anonymous

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February 27, 2013 at 3:18 am
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admin

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February 27, 2013 at 4:18 am
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Anonymous

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February 27, 2013 at 8:35 pm
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hyeena-resident

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Hye

February 28, 2013 at 2:38 am
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Anonymous

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February 28, 2013 at 11:09 pm
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