After a lengthy discussion with Shade recently about her going back to school, I recommended she step down from the DEPD leadership so she can devote her SL time to focus on admin responsibilities at the sim level. We're also talking about ways of getting the community to propose and run with sim-wide stories... I'd want her and the rest of the GM/admin staff to simply approve and support (via group notices, temp rez rights ,etc.) the community on such stories.
I am aware that there a number of folks who are possible candidates for the DEPD Captain role simply based on IC rank, but that is not the way to elect an OOC group leader in my opinion. I'm also very open to the idea of having someone fresh and new join the DEPD and be accelerated into that role if they have the right OOC chops and vision for the DEPD.
Shade (aka Bean) has put her thoughts on the subject and came up some "guidelines" that I tweaked that would be a good starting point ...
1. The Capt has to be crooked. You cannot put James Gordon in charge of the police department and expect to get the cops that make for good RP.
2. While being crooked a good Capt. cannot be a bully. You're the team captain and you look out for your team. Also, OOC'ly, your role is to support the group and must maintain excellent PR and friendly attitude with everyone. The ranking structure is IC only and that distinction should clearly be made within the entire group.
3. A good Capt. realizes that it isn't about winning or losing. Too many times I have seen, and I admit I have been a cop who has gotten bent out of shape because of perfect crimes. But, as a leader you have to be able to allow outside stories to go on, while pulling back a bit to allow it time to grow.
4. Smart enough to cover your own crimes. If your character is a rapist, you have to remember and learn how to cover up your rapes. No one wants to see the city forced to suspend their Capt. Because they didn't cover their tracks.
6. You have to be a stable player. This means you have to be able to stick around even when annoyed with the Rp. The DEPD is the hardest job on the sim, and dealing with these things make it not a job for the temperamental.
7. This is also not a job for an alt. The reason Bean went to the wayside, is because leading the PD took everything I had as a leader. It is time consuming and an alt would not be a good person for the job.
8. Creativity is needed, always…. You have to be able to think of answers to issues both OOC and IC on the fly. This means crooked or straight laced answers have to be given to various PD problems. From IC budget cuts, to OOC clamoring for rank and privilege.
9. You have to be able to not hinder other people’s role-play. This is super important. If you have a cop who wants to rape, and does it with some level of intelligence, then you are going to want to make sure that the cop is allowed his RP.
10. The need to not hinder people and their RP are equally important for citizens, and lurkers. This doesn’t mean you have to hold their hands. It means that you are going to want to make sure that the other side gets their time to RP as well.
11. Willing to work with staff, and this means all staff, and other leads. You have to be able to communicate with gang leads, business leads, and other leads. This includes story weavers, admins, and mods to keep the RP flowing. Often times the PD is a major part of the story, and your willingness to work on a new plot or idea is vital.
12. Communication and organization: The ability to communicate to officers, staff and all the other people listed above is important. If you can’t get an idea across, you are not going to be able to participate in the exchange of ideas, or properly put your own ideas to the forefront
If you're interested in taking on the lead role to "reform" and "reinforce" the DEPD group and it's impact on the RP, please submit a new group proposal. Also keep in mind that it woudn't make sense for an existing criminal character to suddenly become captain... and we're looking for someone who is going to devote FULL TIME to this role... even if it's for 4-6 months, long enough to build up a great group and nurture/promote someone new as captain later on, I'm cool w/ that idea too.
Personally, I care about two things:
1. Excellent personality and PR skills since this is such a vital group in the community.
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